Little Xcode Beta Surprises 🎁: Core Graphics Codable Conformance
If you have dove straight into Swift 4’s Codable
protocol as early as Xcode 9 Beta 1, while firing up one of the latest betas (3 or later) you might have seen a warning similar to this:
Surprise!
The Core Graphics Framework is not open source like Swift, so it wasn’t something that we could have seen coming. Still, this is great news!
Geometric Data Types Codable Conformance
It turns out that every single CoreGraphics
Geometric Data Type now conforms to Codable
, namely:
CGFloat
CGPoint
CGSize
CGRect
CGVector
CGAffineTransform
Awesome! How do we take advantage of this?
Following the new Conformance
If we store CGPoints
/CGSizes
/etc somewhere, we must now make sure to do so in the same way as the new Codable
conformance expect them to.
Let’s find out how!
Try 1: Source Code
The easiest way would be to look at the source code, if we go to the CGPoint
definition for example, this is what we’ll see:
Closed Source won’t show us any useful information
Again, the Core Graphics Framework is not open source, so we get to see only the headers and the definitions of the public functions. This won’t help us understand how things work behind the scene, let’s try another way…
Try 2: Apple’s Documentation My second best guess was Apple’s Documentation, boy was it disappointing:
No overview available 🤣
Try 3: The Hard Way (Playgrounds!)
Tired of guessing new ways to uncover the mystery, I’ve decided to do things the easy way. I’ve fired up a new playground and start coding:
Can’t go wrong with Playgrounds! (code here)
So there you have it! 🎉🎉🎉
The Undocumented CoreGraphics Conformance
To make a quick recap, this is how you store/read the data (as seen in the Playground above):
GFloat
Expect just a number, with an optional decimal point.
to split the integer part from the fractional part (if there’s a fractional part)
CGPoint
Expect an array of twoCGFloats
, the first represents thex
, the second they
CGSize
Expect an array of twoCGFloats
, the first represents thewidth
, the second theheight
CGVector
Expect an array of twoCGFloats
, the first represents thedx
, the second thedy
CGRect
Expect an array of two arrays of twoCGFloat
, the first represents the origin (CGPoint
), the second array the size (CGSize
)
CGAffineTransform
Expect an array of sixCGFloat
s, representing (in order)a
,b
,c
,d
,tx
, andty
Conclusions
It’s great that Apple has decided to start conforming its Frameworks Data Objects to Codable
, I’m looking forward to more and more Apple’s Framework jump on the Codable
wagon! (please do Core Location
next?)
Update: Source Code
(2017–08–01) While my mission is now complete, Bartosz Polaczyk has pointed out that there’s an actual way to see the
Codable
conformance source code 🎉
It turns out that, if we look at the Swift source code, we have the complete CoreGraphics Codable
conformance here!
Everything written above is still 100% true and perfectly valid, but it’s awesome to have the actual code: thank you Bartosz Polaczyk 🙌